/*
* Copyright (C) 1997-2001 Id Software, Inc.
* 
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE.
* 
* See the GNU General Public License for more details.
* 
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc., 59 Temple
* Place - Suite 330, Boston, MA 02111-1307, USA.
*  
*/

// Created on 13.11.2003 by RST.
// $Id: M_Boss31.java,v 1.4 2005/11/20 22:18:33 salomo Exp $
using System;
using Defines = Suake2.UI.Defines;
using EntDieAdapter = Suake2.UI.game.EntDieAdapter;
using EntPainAdapter = Suake2.UI.game.EntPainAdapter;
using EntThinkAdapter = Suake2.UI.game.EntThinkAdapter;
using GameAI = Suake2.UI.game.GameAI;
using GameBase = Suake2.UI.game.GameBase;
using GameUtil = Suake2.UI.game.GameUtil;
using Monster = Suake2.UI.game.Monster;
using edict_t = Suake2.UI.game.edict_t;
using mframe_t = Suake2.UI.game.mframe_t;
using mmove_t = Suake2.UI.game.mmove_t;
using trace_t = Suake2.UI.game.trace_t;
using Lib = Suake2.UI.util.Lib;
using Math3D = Suake2.UI.util.Math3D;
namespace Suake2.UI.game.monsters
{
	
	public class M_Boss31
	{
		public M_Boss31()
		{
			InitBlock();
		}
		public class AnonymousClassEntThinkAdapter:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "jorg_search";
				}
				
			}
			public override bool think(edict_t self)
			{
				float r;
				
				r = Lib.random();
				
				if (r <= 0.3)
					GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Boss31.sound_search1, 1, Defines.ATTN_NORM, 0);
				else if (r <= 0.6)
					GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Boss31.sound_search2, 1, Defines.ATTN_NORM, 0);
				else
					GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Boss31.sound_search3, 1, Defines.ATTN_NORM, 0);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter1:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "jorg_idle";
				}
				
			}
			public override bool think(edict_t self)
			{
				GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Boss31.sound_idle, 1, Defines.ATTN_NORM, 0);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter2:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "jorg_death_hit";
				}
				
			}
			public override bool think(edict_t self)
			{
				GameBase.gi.sound(self, Defines.CHAN_BODY, jake2.game.monsters.M_Boss31.sound_death_hit, 1, Defines.ATTN_NORM, 0);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter3:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "jorg_step_left";
				}
				
			}
			public override bool think(edict_t self)
			{
				GameBase.gi.sound(self, Defines.CHAN_BODY, jake2.game.monsters.M_Boss31.sound_step_left, 1, Defines.ATTN_NORM, 0);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter4:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "jorg_step_right";
				}
				
			}
			public override bool think(edict_t self)
			{
				GameBase.gi.sound(self, Defines.CHAN_BODY, jake2.game.monsters.M_Boss31.sound_step_right, 1, Defines.ATTN_NORM, 0);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter5:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "jorg_stand";
				}
				
			}
			public override bool think(edict_t self)
			{
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Boss31.jorg_move_stand;
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter6:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "jorg_reattack1";
				}
				
			}
			public override bool think(edict_t self)
			{
				if (GameUtil.visible(self, self.enemy))
					if (Lib.random() < 0.9)
						self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Boss31.jorg_move_attack1;
					else
					{
						self.s.sound = 0;
						self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Boss31.jorg_move_end_attack1;
					}
				else
				{
					self.s.sound = 0;
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Boss31.jorg_move_end_attack1;
				}
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter7:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "jorg_attack1";
				}
				
			}
			public override bool think(edict_t self)
			{
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Boss31.jorg_move_attack1;
				return true;
			}
		}
		public class AnonymousClassEntPainAdapter:EntPainAdapter
		{
			override public System.String ID
			{
				get
				{
					return "jorg_pain";
				}
				
			}
			public override void  pain(edict_t self, edict_t other, float kick, int damage)
			{
				if (self.health < (self.max_health / 2))
					self.s.skinnum = 1;
				
				self.s.sound = 0;
				
				if (GameBase.level.time < self.pain_debounce_time)
					return ;
				
				// Lessen the chance of him going into his pain frames if he takes
				// little damage
				if (damage <= 40)
					if (Lib.random() <= 0.6)
						return ;
				
				/*
				* If he's entering his attack1 or using attack1, lessen the chance
				* of him going into pain
				*/
				
				if ((self.s.frame >= jake2.game.monsters.M_Boss31.FRAME_attak101) && (self.s.frame <= jake2.game.monsters.M_Boss31.FRAME_attak108))
					if (Lib.random() <= 0.005)
						return ;
				
				if ((self.s.frame >= jake2.game.monsters.M_Boss31.FRAME_attak109) && (self.s.frame <= jake2.game.monsters.M_Boss31.FRAME_attak114))
					if (Lib.random() <= 0.00005)
						return ;
				
				if ((self.s.frame >= jake2.game.monsters.M_Boss31.FRAME_attak201) && (self.s.frame <= jake2.game.monsters.M_Boss31.FRAME_attak208))
					if (Lib.random() <= 0.005)
						return ;
				
				self.pain_debounce_time = GameBase.level.time + 3;
				if (GameBase.skill.value_Renamed == 3)
					return ; // no pain anims in nightmare
				
				if (damage <= 50)
				{
					GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Boss31.sound_pain1, 1, Defines.ATTN_NORM, 0);
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Boss31.jorg_move_pain1;
				}
				else if (damage <= 100)
				{
					GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Boss31.sound_pain2, 1, Defines.ATTN_NORM, 0);
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Boss31.jorg_move_pain2;
				}
				else
				{
					if (Lib.random() <= 0.3)
					{
						GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Boss31.sound_pain3, 1, Defines.ATTN_NORM, 0);
						self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Boss31.jorg_move_pain3;
					}
				}
			}
		}
		public class AnonymousClassEntThinkAdapter8:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "jorgBFG";
				}
				
			}
			public override bool think(edict_t self)
			{
				float[] forward = new float[]{0, 0, 0}, right = new float[]{0, 0, 0};
				
				float[] start = new float[]{0, 0, 0};
				float[] dir = new float[]{0, 0, 0};
				float[] vec = new float[]{0, 0, 0};
				
				Math3D.AngleVectors(self.s.angles, forward, right, null);
				Math3D.G_ProjectSource(self.s.origin, M_Flash.monster_flash_offset[Defines.MZ2_JORG_BFG_1], forward, right, start);
				
				Math3D.VectorCopy(self.enemy.s.origin, vec);
				vec[2] += self.enemy.viewheight;
				Math3D.VectorSubtract(vec, start, dir);
				Math3D.VectorNormalize(dir);
				GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Boss31.sound_attack2, 1, Defines.ATTN_NORM, 0);
				/*
				* void monster_fire_bfg (edict_t self, float [] start, float []
				* aimdir, int damage, int speed, int kick, float damage_radius, int
				* flashtype)
				*/
				Monster.monster_fire_bfg(self, start, dir, 50, 300, 100, 200, Defines.MZ2_JORG_BFG_1);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter9:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "jorg_firebullet_right";
				}
				
			}
			public override bool think(edict_t self)
			{
				float[] forward = new float[]{0, 0, 0}, right = new float[]{0, 0, 0}, target = new float[]{0, 0, 0};
				float[] start = new float[]{0, 0, 0};
				
				Math3D.AngleVectors(self.s.angles, forward, right, null);
				Math3D.G_ProjectSource(self.s.origin, M_Flash.monster_flash_offset[Defines.MZ2_JORG_MACHINEGUN_R1], forward, right, start);
				
				Math3D.VectorMA(self.enemy.s.origin, - 0.2f, self.enemy.velocity, target);
				target[2] += self.enemy.viewheight;
				Math3D.VectorSubtract(target, start, forward);
				Math3D.VectorNormalize(forward);
				
				Monster.monster_fire_bullet(self, start, forward, 6, 4, Defines.DEFAULT_BULLET_HSPREAD, Defines.DEFAULT_BULLET_VSPREAD, Defines.MZ2_JORG_MACHINEGUN_R1);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter10:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "jorg_firebullet_left";
				}
				
			}
			public override bool think(edict_t self)
			{
				float[] forward = new float[]{0, 0, 0}, right = new float[]{0, 0, 0}, target = new float[]{0, 0, 0};
				float[] start = new float[]{0, 0, 0};
				
				Math3D.AngleVectors(self.s.angles, forward, right, null);
				Math3D.G_ProjectSource(self.s.origin, M_Flash.monster_flash_offset[Defines.MZ2_JORG_MACHINEGUN_L1], forward, right, start);
				
				Math3D.VectorMA(self.enemy.s.origin, - 0.2f, self.enemy.velocity, target);
				target[2] += self.enemy.viewheight;
				Math3D.VectorSubtract(target, start, forward);
				Math3D.VectorNormalize(forward);
				
				Monster.monster_fire_bullet(self, start, forward, 6, 4, Defines.DEFAULT_BULLET_HSPREAD, Defines.DEFAULT_BULLET_VSPREAD, Defines.MZ2_JORG_MACHINEGUN_L1);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter11:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "jorg_firebullet";
				}
				
			}
			public override bool think(edict_t self)
			{
				jake2.game.monsters.M_Boss31.jorg_firebullet_left.think(self);
				jake2.game.monsters.M_Boss31.jorg_firebullet_right.think(self);
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter12:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "jorg_attack";
				}
				
			}
			public override bool think(edict_t self)
			{
				float[] vec = new float[]{0, 0, 0};
				float range = 0;
				
				Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, vec);
				range = Math3D.VectorLength(vec);
				
				if (Lib.random() <= 0.75)
				{
					GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Boss31.sound_attack1, 1, Defines.ATTN_NORM, 0);
					self.s.sound = GameBase.gi.soundindex("boss3/w_loop.wav");
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Boss31.jorg_move_start_attack1;
				}
				else
				{
					GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Boss31.sound_attack2, 1, Defines.ATTN_NORM, 0);
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Boss31.jorg_move_attack2;
				}
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter13:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "jorg_dead";
				}
				
			}
			public override bool think(edict_t self)
			{
				/*
				* edict_t tempent;
				* 
				* //VectorSet (self.mins, -16, -16, -24); //VectorSet (self.maxs,
				* 16, 16, -8); // Jorg is on modelindex2. Do not clear him.
				* VectorSet( self.mins, -60, -60, 0); VectorSet(self.maxs, 60, 60,
				* 72); self.movetype= MOVETYPE_TOSS; self.nextthink= 0;
				* gi.linkentity(self);
				* 
				* tempent= G_Spawn(); VectorCopy(self.s.origin, tempent.s.origin);
				* VectorCopy(self.s.angles, tempent.s.angles); tempent.killtarget=
				* self.killtarget; tempent.target= self.target; tempent.activator=
				* self.enemy; self.killtarget= 0; self.target= 0;
				* SP_monster_makron(tempent);
				*  
				*/
				return true;
			}
		}
		public class AnonymousClassEntDieAdapter:EntDieAdapter
		{
			override public System.String ID
			{
				get
				{
					return "jorg_die";
				}
				
			}
			public override void  die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point)
			{
				GameBase.gi.sound(self, Defines.CHAN_VOICE, jake2.game.monsters.M_Boss31.sound_death, 1, Defines.ATTN_NORM, 0);
				self.deadflag = Defines.DEAD_DEAD;
				self.takedamage = Defines.DAMAGE_NO;
				self.s.sound = 0;
				self.count = 0;
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Boss31.jorg_move_death;
				return ;
			}
		}
		public class AnonymousClassEntThinkAdapter14:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "Jorg_CheckAttack";
				}
				
			}
			public override bool think(edict_t self)
			{
				float[] spot1 = new float[]{0, 0, 0}, spot2 = new float[]{0, 0, 0};
				float[] temp = new float[]{0, 0, 0};
				float chance;
				trace_t tr;
				bool enemy_infront;
				int enemy_range;
				float enemy_yaw;
				
				if (self.enemy.health > 0)
				{
					// see if any entities are in the way of the shot
					Math3D.VectorCopy(self.s.origin, spot1);
					spot1[2] += self.viewheight;
					Math3D.VectorCopy(self.enemy.s.origin, spot2);
					spot2[2] += self.enemy.viewheight;
					
					tr = GameBase.gi.trace(spot1, null, null, spot2, self, Defines.CONTENTS_SOLID | Defines.CONTENTS_MONSTER | Defines.CONTENTS_SLIME | Defines.CONTENTS_LAVA);
					
					// do we have a clear shot?
					if (tr.ent != self.enemy)
						return false;
				}
				
				enemy_infront = GameUtil.infront(self, self.enemy);
				enemy_range = GameUtil.range(self, self.enemy);
				Math3D.VectorSubtract(self.enemy.s.origin, self.s.origin, temp);
				enemy_yaw = Math3D.vectoyaw(temp);
				
				self.ideal_yaw = enemy_yaw;
				
				// melee attack
				if (enemy_range == Defines.RANGE_MELEE)
				{
					if (self.monsterinfo.melee != null)
						self.monsterinfo.attack_state = Defines.AS_MELEE;
					else
						self.monsterinfo.attack_state = Defines.AS_MISSILE;
					return true;
				}
				
				//	   missile attack ?
				if (self.monsterinfo.attack == null)
					return false;
				
				if (GameBase.level.time < self.monsterinfo.attack_finished)
					return false;
				
				if (enemy_range == Defines.RANGE_FAR)
					return false;
				
				if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0)
				{
					chance = 0.4f;
				}
				else if (enemy_range == Defines.RANGE_MELEE)
				{
					chance = 0.8f;
				}
				else if (enemy_range == Defines.RANGE_NEAR)
				{
					chance = 0.4f;
				}
				else if (enemy_range == Defines.RANGE_MID)
				{
					chance = 0.2f;
				}
				else
				{
					return false;
				}
				
				if (Lib.random() < chance)
				{
					self.monsterinfo.attack_state = Defines.AS_MISSILE;
					self.monsterinfo.attack_finished = GameBase.level.time + 2 * Lib.random();
					return true;
				}
				
				if ((self.flags & Defines.FL_FLY) != 0)
				{
					if (Lib.random() < 0.3)
						self.monsterinfo.attack_state = Defines.AS_SLIDING;
					else
						self.monsterinfo.attack_state = Defines.AS_STRAIGHT;
				}
				
				return false;
			}
		}
		public class AnonymousClassEntThinkAdapter15:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "jorg_walk";
				}
				
			}
			public override bool think(edict_t self)
			{
				self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Boss31.jorg_move_walk;
				return true;
			}
		}
		public class AnonymousClassEntThinkAdapter16:EntThinkAdapter
		{
			override public System.String ID
			{
				get
				{
					return "jorg_run";
				}
				
			}
			public override bool think(edict_t self)
			{
				if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0)
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Boss31.jorg_move_stand;
				else
					self.monsterinfo.currentmove = Suake2.UI.game.monsters.M_Boss31.jorg_move_run;
				return true;
			}
		}
		private void  InitBlock()
		{
			jorg_frames_stand = new mframe_t[]{new mframe_t(GameAI.ai_stand, 0, jorg_idle), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 19, null), new mframe_t(GameAI.ai_stand, 11, jorg_step_left), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 6, null), new mframe_t(GameAI.ai_stand, 9, jorg_step_right), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, 0, null), new mframe_t(GameAI.ai_stand, - 2, null), new mframe_t(GameAI.ai_stand, - 17, jorg_step_left), new mframe_t(GameAI.ai_stand, 0, 
				null), new mframe_t(GameAI.ai_stand, - 12, null), new mframe_t(GameAI.ai_stand, - 14, jorg_step_right)};
			jorg_frames_run = new mframe_t[]{new mframe_t(GameAI.ai_run, 17, jorg_step_left), new mframe_t(GameAI.ai_run, 0, null), new mframe_t(GameAI.ai_run, 0, null), new mframe_t(GameAI.ai_run, 0, null), new mframe_t(GameAI.ai_run, 12, null), new mframe_t(GameAI.ai_run, 8, null), new mframe_t(GameAI.ai_run, 10, null), new mframe_t(GameAI.ai_run, 33, jorg_step_right), new mframe_t(GameAI.ai_run, 0, null), new mframe_t(GameAI.ai_run, 0, null), new mframe_t(GameAI.ai_run, 0, null), new mframe_t(GameAI.ai_run, 9, null), new mframe_t(GameAI.ai_run, 9, null), new mframe_t(GameAI.ai_run, 9, null)};
			jorg_frames_start_walk = new mframe_t[]{new mframe_t(GameAI.ai_walk_Renamed_Field, 5, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 6, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 7, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 9, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 15, null)};
			jorg_frames_walk = new mframe_t[]{new mframe_t(GameAI.ai_walk_Renamed_Field, 17, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 0, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 0, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 0, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 12, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 8, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 10, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 33, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 0, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 0, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 0, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 9, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 9, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 9, null)};
			jorg_frames_end_walk = new mframe_t[]{new mframe_t(GameAI.ai_walk_Renamed_Field, 11, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 0, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 0, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 0, null), new mframe_t(GameAI.ai_walk_Renamed_Field, 8, null), new mframe_t(GameAI.ai_walk_Renamed_Field, - 8, null)};
			jorg_frames_pain3 = new mframe_t[]{new mframe_t(GameAI.ai_move_Renamed_Field, - 28, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 6, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 3, jorg_step_left), new mframe_t(GameAI.ai_move_Renamed_Field, - 9, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, jorg_step_right), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 7, null), new mframe_t(GameAI.ai_move_Renamed_Field, 1, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 11, null), new mframe_t(GameAI.ai_move_Renamed_Field, - 4, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 10, null), new mframe_t(GameAI.ai_move_Renamed_Field, 11, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 10, null), new mframe_t(GameAI.ai_move_Renamed_Field, 3, null), new mframe_t(GameAI.ai_move_Renamed_Field, 10, null), new mframe_t(GameAI.ai_move_Renamed_Field, 7, jorg_step_left), new mframe_t(GameAI.ai_move_Renamed_Field, 17, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, jorg_step_right)};
			jorg_frames_pain2 = new mframe_t[]{new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null)};
			jorg_frames_pain1 = new mframe_t[]{new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null)};
			jorg_frames_death1 = new mframe_t[]{new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.
				ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, M_Boss32.MakronToss), new mframe_t(GameAI.ai_move_Renamed_Field, 0, M_Supertank.BossExplode)};
			jorg_frames_attack2 = new mframe_t[]{new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, jorgBFG), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null)};
			jorg_frames_start_attack1 = new mframe_t[]{new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null), new mframe_t(GameAI.ai_charge, 0, null)};
			jorg_frames_attack1 = new mframe_t[]{new mframe_t(GameAI.ai_charge, 0, jorg_firebullet), new mframe_t(GameAI.ai_charge, 0, jorg_firebullet), new mframe_t(GameAI.ai_charge, 0, jorg_firebullet), new mframe_t(GameAI.ai_charge, 0, jorg_firebullet), new mframe_t(GameAI.ai_charge, 0, jorg_firebullet), new mframe_t(GameAI.ai_charge, 0, jorg_firebullet)};
			jorg_frames_end_attack1 = new mframe_t[]{new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null), new mframe_t(GameAI.ai_move_Renamed_Field, 0, null)};
		}
		
		public const int FRAME_attak101 = 0;
		
		public const int FRAME_attak102 = 1;
		
		public const int FRAME_attak103 = 2;
		
		public const int FRAME_attak104 = 3;
		
		public const int FRAME_attak105 = 4;
		
		public const int FRAME_attak106 = 5;
		
		public const int FRAME_attak107 = 6;
		
		public const int FRAME_attak108 = 7;
		
		public const int FRAME_attak109 = 8;
		
		public const int FRAME_attak110 = 9;
		
		public const int FRAME_attak111 = 10;
		
		public const int FRAME_attak112 = 11;
		
		public const int FRAME_attak113 = 12;
		
		public const int FRAME_attak114 = 13;
		
		public const int FRAME_attak115 = 14;
		
		public const int FRAME_attak116 = 15;
		
		public const int FRAME_attak117 = 16;
		
		public const int FRAME_attak118 = 17;
		
		public const int FRAME_attak201 = 18;
		
		public const int FRAME_attak202 = 19;
		
		public const int FRAME_attak203 = 20;
		
		public const int FRAME_attak204 = 21;
		
		public const int FRAME_attak205 = 22;
		
		public const int FRAME_attak206 = 23;
		
		public const int FRAME_attak207 = 24;
		
		public const int FRAME_attak208 = 25;
		
		public const int FRAME_attak209 = 26;
		
		public const int FRAME_attak210 = 27;
		
		public const int FRAME_attak211 = 28;
		
		public const int FRAME_attak212 = 29;
		
		public const int FRAME_attak213 = 30;
		
		public const int FRAME_death01 = 31;
		
		public const int FRAME_death02 = 32;
		
		public const int FRAME_death03 = 33;
		
		public const int FRAME_death04 = 34;
		
		public const int FRAME_death05 = 35;
		
		public const int FRAME_death06 = 36;
		
		public const int FRAME_death07 = 37;
		
		public const int FRAME_death08 = 38;
		
		public const int FRAME_death09 = 39;
		
		public const int FRAME_death10 = 40;
		
		public const int FRAME_death11 = 41;
		
		public const int FRAME_death12 = 42;
		
		public const int FRAME_death13 = 43;
		
		public const int FRAME_death14 = 44;
		
		public const int FRAME_death15 = 45;
		
		public const int FRAME_death16 = 46;
		
		public const int FRAME_death17 = 47;
		
		public const int FRAME_death18 = 48;
		
		public const int FRAME_death19 = 49;
		
		public const int FRAME_death20 = 50;
		
		public const int FRAME_death21 = 51;
		
		public const int FRAME_death22 = 52;
		
		public const int FRAME_death23 = 53;
		
		public const int FRAME_death24 = 54;
		
		public const int FRAME_death25 = 55;
		
		public const int FRAME_death26 = 56;
		
		public const int FRAME_death27 = 57;
		
		public const int FRAME_death28 = 58;
		
		public const int FRAME_death29 = 59;
		
		public const int FRAME_death30 = 60;
		
		public const int FRAME_death31 = 61;
		
		public const int FRAME_death32 = 62;
		
		public const int FRAME_death33 = 63;
		
		public const int FRAME_death34 = 64;
		
		public const int FRAME_death35 = 65;
		
		public const int FRAME_death36 = 66;
		
		public const int FRAME_death37 = 67;
		
		public const int FRAME_death38 = 68;
		
		public const int FRAME_death39 = 69;
		
		public const int FRAME_death40 = 70;
		
		public const int FRAME_death41 = 71;
		
		public const int FRAME_death42 = 72;
		
		public const int FRAME_death43 = 73;
		
		public const int FRAME_death44 = 74;
		
		public const int FRAME_death45 = 75;
		
		public const int FRAME_death46 = 76;
		
		public const int FRAME_death47 = 77;
		
		public const int FRAME_death48 = 78;
		
		public const int FRAME_death49 = 79;
		
		public const int FRAME_death50 = 80;
		
		public const int FRAME_pain101 = 81;
		
		public const int FRAME_pain102 = 82;
		
		public const int FRAME_pain103 = 83;
		
		public const int FRAME_pain201 = 84;
		
		public const int FRAME_pain202 = 85;
		
		public const int FRAME_pain203 = 86;
		
		public const int FRAME_pain301 = 87;
		
		public const int FRAME_pain302 = 88;
		
		public const int FRAME_pain303 = 89;
		
		public const int FRAME_pain304 = 90;
		
		public const int FRAME_pain305 = 91;
		
		public const int FRAME_pain306 = 92;
		
		public const int FRAME_pain307 = 93;
		
		public const int FRAME_pain308 = 94;
		
		public const int FRAME_pain309 = 95;
		
		public const int FRAME_pain310 = 96;
		
		public const int FRAME_pain311 = 97;
		
		public const int FRAME_pain312 = 98;
		
		public const int FRAME_pain313 = 99;
		
		public const int FRAME_pain314 = 100;
		
		public const int FRAME_pain315 = 101;
		
		public const int FRAME_pain316 = 102;
		
		public const int FRAME_pain317 = 103;
		
		public const int FRAME_pain318 = 104;
		
		public const int FRAME_pain319 = 105;
		
		public const int FRAME_pain320 = 106;
		
		public const int FRAME_pain321 = 107;
		
		public const int FRAME_pain322 = 108;
		
		public const int FRAME_pain323 = 109;
		
		public const int FRAME_pain324 = 110;
		
		public const int FRAME_pain325 = 111;
		
		public const int FRAME_stand01 = 112;
		
		public const int FRAME_stand02 = 113;
		
		public const int FRAME_stand03 = 114;
		
		public const int FRAME_stand04 = 115;
		
		public const int FRAME_stand05 = 116;
		
		public const int FRAME_stand06 = 117;
		
		public const int FRAME_stand07 = 118;
		
		public const int FRAME_stand08 = 119;
		
		public const int FRAME_stand09 = 120;
		
		public const int FRAME_stand10 = 121;
		
		public const int FRAME_stand11 = 122;
		
		public const int FRAME_stand12 = 123;
		
		public const int FRAME_stand13 = 124;
		
		public const int FRAME_stand14 = 125;
		
		public const int FRAME_stand15 = 126;
		
		public const int FRAME_stand16 = 127;
		
		public const int FRAME_stand17 = 128;
		
		public const int FRAME_stand18 = 129;
		
		public const int FRAME_stand19 = 130;
		
		public const int FRAME_stand20 = 131;
		
		public const int FRAME_stand21 = 132;
		
		public const int FRAME_stand22 = 133;
		
		public const int FRAME_stand23 = 134;
		
		public const int FRAME_stand24 = 135;
		
		public const int FRAME_stand25 = 136;
		
		public const int FRAME_stand26 = 137;
		
		public const int FRAME_stand27 = 138;
		
		public const int FRAME_stand28 = 139;
		
		public const int FRAME_stand29 = 140;
		
		public const int FRAME_stand30 = 141;
		
		public const int FRAME_stand31 = 142;
		
		public const int FRAME_stand32 = 143;
		
		public const int FRAME_stand33 = 144;
		
		public const int FRAME_stand34 = 145;
		
		public const int FRAME_stand35 = 146;
		
		public const int FRAME_stand36 = 147;
		
		public const int FRAME_stand37 = 148;
		
		public const int FRAME_stand38 = 149;
		
		public const int FRAME_stand39 = 150;
		
		public const int FRAME_stand40 = 151;
		
		public const int FRAME_stand41 = 152;
		
		public const int FRAME_stand42 = 153;
		
		public const int FRAME_stand43 = 154;
		
		public const int FRAME_stand44 = 155;
		
		public const int FRAME_stand45 = 156;
		
		public const int FRAME_stand46 = 157;
		
		public const int FRAME_stand47 = 158;
		
		public const int FRAME_stand48 = 159;
		
		public const int FRAME_stand49 = 160;
		
		public const int FRAME_stand50 = 161;
		
		public const int FRAME_stand51 = 162;
		
		public const int FRAME_walk01 = 163;
		
		public const int FRAME_walk02 = 164;
		
		public const int FRAME_walk03 = 165;
		
		public const int FRAME_walk04 = 166;
		
		public const int FRAME_walk05 = 167;
		
		public const int FRAME_walk06 = 168;
		
		public const int FRAME_walk07 = 169;
		
		public const int FRAME_walk08 = 170;
		
		public const int FRAME_walk09 = 171;
		
		public const int FRAME_walk10 = 172;
		
		public const int FRAME_walk11 = 173;
		
		public const int FRAME_walk12 = 174;
		
		public const int FRAME_walk13 = 175;
		
		public const int FRAME_walk14 = 176;
		
		public const int FRAME_walk15 = 177;
		
		public const int FRAME_walk16 = 178;
		
		public const int FRAME_walk17 = 179;
		
		public const int FRAME_walk18 = 180;
		
		public const int FRAME_walk19 = 181;
		
		public const int FRAME_walk20 = 182;
		
		public const int FRAME_walk21 = 183;
		
		public const int FRAME_walk22 = 184;
		
		public const int FRAME_walk23 = 185;
		
		public const int FRAME_walk24 = 186;
		
		public const int FRAME_walk25 = 187;
		
		public const float MODEL_SCALE = 1.000000f;
		
		/*
		* ==============================================================================
		* 
		* jorg
		* 
		* ==============================================================================
		*/
		
		internal static int sound_pain1;
		
		internal static int sound_pain2;
		
		internal static int sound_pain3;
		
		internal static int sound_idle;
		
		internal static int sound_death;
		
		internal static int sound_search1;
		
		internal static int sound_search2;
		
		internal static int sound_search3;
		
		internal static int sound_attack1;
		
		internal static int sound_attack2;
		
		internal static int sound_firegun;
		
		internal static int sound_step_left;
		
		internal static int sound_step_right;
		
		internal static int sound_death_hit;
		
		/*
		* static EntThinkAdapter xxx = new EntThinkAdapter() { public boolean
		* think(edict_t self) { return true; } };
		*/
		
		//UPGRADE_NOTE: The initialization of  'jorg_search' was moved to static method 'jake2.game.monsters.M_Boss31'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter jorg_search;
		
		//UPGRADE_NOTE: The initialization of  'jorg_idle' was moved to static method 'jake2.game.monsters.M_Boss31'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter jorg_idle;
		
		//UPGRADE_NOTE: The initialization of  'jorg_death_hit' was moved to static method 'jake2.game.monsters.M_Boss31'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter jorg_death_hit;
		
		//UPGRADE_NOTE: The initialization of  'jorg_step_left' was moved to static method 'jake2.game.monsters.M_Boss31'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter jorg_step_left;
		
		//UPGRADE_NOTE: The initialization of  'jorg_step_right' was moved to static method 'jake2.game.monsters.M_Boss31'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter jorg_step_right;
		
		//UPGRADE_NOTE: The initialization of  'jorg_stand' was moved to static method 'jake2.game.monsters.M_Boss31'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter jorg_stand;
		
		//UPGRADE_NOTE: The initialization of  'jorg_reattack1' was moved to static method 'jake2.game.monsters.M_Boss31'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter jorg_reattack1;
		
		//UPGRADE_NOTE: The initialization of  'jorg_attack1' was moved to static method 'jake2.game.monsters.M_Boss31'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter jorg_attack1;
		
		//UPGRADE_NOTE: The initialization of  'jorg_pain' was moved to static method 'jake2.game.monsters.M_Boss31'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntPainAdapter jorg_pain;
		
		//UPGRADE_NOTE: The initialization of  'jorgBFG' was moved to static method 'jake2.game.monsters.M_Boss31'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter jorgBFG;
		
		//UPGRADE_NOTE: The initialization of  'jorg_firebullet_right' was moved to static method 'jake2.game.monsters.M_Boss31'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter jorg_firebullet_right;
		
		//UPGRADE_NOTE: The initialization of  'jorg_firebullet_left' was moved to static method 'jake2.game.monsters.M_Boss31'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter jorg_firebullet_left;
		
		//UPGRADE_NOTE: The initialization of  'jorg_firebullet' was moved to static method 'jake2.game.monsters.M_Boss31'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter jorg_firebullet;
		
		//UPGRADE_NOTE: The initialization of  'jorg_attack' was moved to static method 'jake2.game.monsters.M_Boss31'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter jorg_attack;
		
		/// <summary>Was disabled. RST. </summary>
		//UPGRADE_NOTE: The initialization of  'jorg_dead' was moved to static method 'jake2.game.monsters.M_Boss31'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter jorg_dead;
		
		//UPGRADE_NOTE: The initialization of  'jorg_die' was moved to static method 'jake2.game.monsters.M_Boss31'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntDieAdapter jorg_die;
		
		//UPGRADE_NOTE: The initialization of  'Jorg_CheckAttack' was moved to static method 'jake2.game.monsters.M_Boss31'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter Jorg_CheckAttack;
		
		//
		//	   stand
		//
		
		//UPGRADE_NOTE: The initialization of  'jorg_frames_stand' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] jorg_frames_stand;
		
		internal static mmove_t jorg_move_stand = new mmove_t(FRAME_stand01, FRAME_stand51, jorg_frames_stand, null);
		
		//UPGRADE_NOTE: The initialization of  'jorg_frames_run' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] jorg_frames_run;
		
		internal static mmove_t jorg_move_run = new mmove_t(FRAME_walk06, FRAME_walk19, jorg_frames_run, null);
		
		//
		//	   walk
		//
		
		//UPGRADE_NOTE: The initialization of  'jorg_frames_start_walk' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] jorg_frames_start_walk;
		
		internal static mmove_t jorg_move_start_walk = new mmove_t(FRAME_walk01, FRAME_walk05, jorg_frames_start_walk, null);
		
		//UPGRADE_NOTE: The initialization of  'jorg_frames_walk' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] jorg_frames_walk;
		
		internal static mmove_t jorg_move_walk = new mmove_t(FRAME_walk06, FRAME_walk19, jorg_frames_walk, null);
		
		//UPGRADE_NOTE: The initialization of  'jorg_frames_end_walk' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] jorg_frames_end_walk;
		
		internal static mmove_t jorg_move_end_walk = new mmove_t(FRAME_walk20, FRAME_walk25, jorg_frames_end_walk, null);
		
		//UPGRADE_NOTE: The initialization of  'jorg_walk' was moved to static method 'jake2.game.monsters.M_Boss31'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter jorg_walk;
		
		//UPGRADE_NOTE: The initialization of  'jorg_run' was moved to static method 'jake2.game.monsters.M_Boss31'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static EntThinkAdapter jorg_run;
		
		//UPGRADE_NOTE: The initialization of  'jorg_frames_pain3' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] jorg_frames_pain3;
		
		internal static mmove_t jorg_move_pain3 = new mmove_t(FRAME_pain301, FRAME_pain325, jorg_frames_pain3, jorg_run);
		
		//UPGRADE_NOTE: The initialization of  'jorg_frames_pain2' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] jorg_frames_pain2;
		
		internal static mmove_t jorg_move_pain2 = new mmove_t(FRAME_pain201, FRAME_pain203, jorg_frames_pain2, jorg_run);
		
		//UPGRADE_NOTE: The initialization of  'jorg_frames_pain1' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] jorg_frames_pain1;
		
		internal static mmove_t jorg_move_pain1 = new mmove_t(FRAME_pain101, FRAME_pain103, jorg_frames_pain1, jorg_run);
		
		//UPGRADE_NOTE: The initialization of  'jorg_frames_death1' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] jorg_frames_death1;
		
		internal static mmove_t jorg_move_death = new mmove_t(FRAME_death01, FRAME_death50, jorg_frames_death1, jorg_dead);
		
		//UPGRADE_NOTE: The initialization of  'jorg_frames_attack2' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] jorg_frames_attack2;
		
		internal static mmove_t jorg_move_attack2 = new mmove_t(FRAME_attak201, FRAME_attak213, jorg_frames_attack2, jorg_run);
		
		//UPGRADE_NOTE: The initialization of  'jorg_frames_start_attack1' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] jorg_frames_start_attack1;
		
		internal static mmove_t jorg_move_start_attack1 = new mmove_t(FRAME_attak101, FRAME_attak108, jorg_frames_start_attack1, jorg_attack1);
		
		//UPGRADE_NOTE: The initialization of  'jorg_frames_attack1' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] jorg_frames_attack1;
		
		internal static mmove_t jorg_move_attack1 = new mmove_t(FRAME_attak109, FRAME_attak114, jorg_frames_attack1, jorg_reattack1);
		
		//UPGRADE_NOTE: The initialization of  'jorg_frames_end_attack1' was moved to method 'InitBlock'. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1005'"
		internal static mframe_t[] jorg_frames_end_attack1;
		
		internal static mmove_t jorg_move_end_attack1 = new mmove_t(FRAME_attak115, FRAME_attak118, jorg_frames_end_attack1, jorg_run);
		
		/*
		* QUAKED monster_jorg (1 .5 0) (-80 -80 0) (90 90 140) Ambush Trigger_Spawn
		* Sight
		*/
		public static void  SP_monster_jorg(edict_t self)
		{
			if (GameBase.deathmatch.value_Renamed != 0)
			{
				GameUtil.G_FreeEdict(self);
				return ;
			}
			
			sound_pain1 = GameBase.gi.soundindex("boss3/bs3pain1.wav");
			sound_pain2 = GameBase.gi.soundindex("boss3/bs3pain2.wav");
			sound_pain3 = GameBase.gi.soundindex("boss3/bs3pain3.wav");
			sound_death = GameBase.gi.soundindex("boss3/bs3deth1.wav");
			sound_attack1 = GameBase.gi.soundindex("boss3/bs3atck1.wav");
			sound_attack2 = GameBase.gi.soundindex("boss3/bs3atck2.wav");
			sound_search1 = GameBase.gi.soundindex("boss3/bs3srch1.wav");
			sound_search2 = GameBase.gi.soundindex("boss3/bs3srch2.wav");
			sound_search3 = GameBase.gi.soundindex("boss3/bs3srch3.wav");
			sound_idle = GameBase.gi.soundindex("boss3/bs3idle1.wav");
			sound_step_left = GameBase.gi.soundindex("boss3/step1.wav");
			sound_step_right = GameBase.gi.soundindex("boss3/step2.wav");
			sound_firegun = GameBase.gi.soundindex("boss3/xfire.wav");
			sound_death_hit = GameBase.gi.soundindex("boss3/d_hit.wav");
			
			M_Boss32.MakronPrecache();
			
			self.movetype = Defines.MOVETYPE_STEP;
			self.solid = Defines.SOLID_BBOX;
			self.s.modelindex = GameBase.gi.modelindex("models/monsters/boss3/rider/tris.md2");
			self.s.modelindex2 = GameBase.gi.modelindex("models/monsters/boss3/jorg/tris.md2");
			Math3D.VectorSet(self.mins, - 80, - 80, 0);
			Math3D.VectorSet(self.maxs, 80, 80, 140);
			
			self.health = 3000;
			self.gib_health = - 2000;
			self.mass = 1000;
			
			self.pain = jorg_pain;
			self.die = jorg_die;
			self.monsterinfo.stand = jorg_stand;
			self.monsterinfo.walk = jorg_walk;
			self.monsterinfo.run = jorg_run;
			self.monsterinfo.dodge = null;
			self.monsterinfo.attack = jorg_attack;
			self.monsterinfo.search = jorg_search;
			self.monsterinfo.melee = null;
			self.monsterinfo.sight = null;
			self.monsterinfo.checkattack = Jorg_CheckAttack;
			GameBase.gi.linkentity(self);
			
			self.monsterinfo.currentmove = jorg_move_stand;
			self.monsterinfo.scale = MODEL_SCALE;
			
			GameAI.walkmonster_start.think(self);
		}
		static M_Boss31()
		{
			jorg_search = new AnonymousClassEntThinkAdapter();
			jorg_idle = new AnonymousClassEntThinkAdapter1();
			jorg_death_hit = new AnonymousClassEntThinkAdapter2();
			jorg_step_left = new AnonymousClassEntThinkAdapter3();
			jorg_step_right = new AnonymousClassEntThinkAdapter4();
			jorg_stand = new AnonymousClassEntThinkAdapter5();
			jorg_reattack1 = new AnonymousClassEntThinkAdapter6();
			jorg_attack1 = new AnonymousClassEntThinkAdapter7();
			jorg_pain = new AnonymousClassEntPainAdapter();
			jorgBFG = new AnonymousClassEntThinkAdapter8();
			jorg_firebullet_right = new AnonymousClassEntThinkAdapter9();
			jorg_firebullet_left = new AnonymousClassEntThinkAdapter10();
			jorg_firebullet = new AnonymousClassEntThinkAdapter11();
			jorg_attack = new AnonymousClassEntThinkAdapter12();
			jorg_dead = new AnonymousClassEntThinkAdapter13();
			jorg_die = new AnonymousClassEntDieAdapter();
			Jorg_CheckAttack = new AnonymousClassEntThinkAdapter14();
			jorg_walk = new AnonymousClassEntThinkAdapter15();
			jorg_run = new AnonymousClassEntThinkAdapter16();
		}
	}
}